About This Game Get ready to take a trip back to the 80s, the 1880s!Help young Queen Victoria fight her way across Mars and attempt to escape home in this exceedingly retro arcade adventure! Created to look, feel and sound like an 8-bit styled videogame from the 1980s - Rock Boshers DX: Director’s Cut mixes top down and side on 8-way directional shooting action.See amazing sights as you journey across Mars. Prepare to bosh rocks! - with only the occasional break for tea and scones.RBDX is a 2D pixel drawn arcade action game, created as if made on an 8bit hardware (choose from either NES or ZX Spectrum visuals), but modernised with widescreen formatting, HD rendering and of course - no colour clash!Authentic 8bit loading sounds and borders art!Soldiers, zombies, giant bugs, tanks and more all try to block your progress.Leaderboards to compete on and achievements to obtain.Weapons to collect to help you escape the levels, such as Coal Rockets and Steam Lasers.Hidden snacks to collect to unlock bonus arcade games.4k and above rendering on PCs with the correct hardware/display.Yes you can collect snacks hidden throughout the levels to unlock bonus arcade games such as:- sees you chasing down a giant lump of Cheddar.- is a mini spinoff from the DX version, where you must protect a milk pipeline under the sea.- places you in the shadow of some ancient Martian pyramid as you dash to collect gems.- lets you take to the stars in your very own space ship.HISTORICAL ACCURACY.Which other retro action game which lets you play as Queen Victoria, through a small chunk of 100% accurate history from an alternate universe? :DYou even get to meet Charles Darwin! 6d5b4406ea Title: Rock Boshers DX: Directors CutGenre: Action, Adventure, IndieDeveloper:TIKIPODPublisher:TIKIPODRelease Date: 10 Dec, 2014 Rock Boshers DX: Directors Cut Free Download [License] rock boshers dx director's cut trophy guide. rock boshers dx director's cut ps vita. rock boshers dx director's cut. rock boshers dx director's cut ps4. rock boshers dx director's cut switch. rock boshers dx director's cut review. rock boshers dx director's cut metacritic I bought this because I'm a fan of the ZX Spectrum and steampunk. It doesn't disappoint.. Not just your typical retrostyle game, this emulates the hardware it's clearly paying homage to (ZX Spectrum, it even has the ridiculous long load with garbled noises!) much in the spirit of a Shovel Knight.What stands before you is a game that works in the limitations of its "system", and allthough simple it is very fun and has that certain nostalgia feel to it, so its kinda reliant on the player to have that sort of sympathy towards old games or else it will probably just fall flat.Really good soundtrack!. Bought this for the Spectrum look and was not disappointed. Love the loading screen sounds.. A game with a retro aesthetic is nothing new. However, one based on the graphical limitations of the ZX Spectrum microcomputer is somewhat unusual. I won't bore you with the technical details, but many games on the Spectrum featured graphics that had two colours in an 8*8 pixel square other games were mostly monochrome). This game takes that style as its inspiration but does not stick to the limitations. The display is in 'widescreen' and there is no attribute clash. Huzzah!A twin stick shmup at heart with puzzle elements, this is a fun game. The controls are tight, but 8-way firing with an analogue stick can be a little imprecise but it isn't a game-breaker. The music is pretty good, with several nods to AY chiptunes (the title tune is reminiscent of Jonathan Dunn's title tune in the Spectrum 128 version of RoboCop).There a four minigames to unlock which offer differing amounts of fun (your mileage may vary), but are on the whole well executed. There are leaderboards for these and the main game too. The game has a surprising amount of variety in its levels and some stages can be moderately difficult. All told, this is an enjoyable game which builds a lot of fun on its retro foundation. To paraphrase the blurb on many Codemasters\u2019 cassette games, "This game is absolutely worth playing!". A lot of people needlessly get hung up, for better or for worse, on the genre or the category of a game. On the other hand, some games get hung up in the same way. You end up with misguided critics, and major studio titles that feel disjointed, forced, or have major elements "slapped on". Rock Boshers, however, is *purely* a fantastic game. The style, the feel, the sophistication, the polish, the awe, the humor, and the challenge soar with such harmony and finesse. Rock boshers is an engrossing and ecstatic experience. This is the real deal. Bravo and Brava.. Great example, how to create games corectly. The level design is unique for each level, you won't be repeating the same mechanics all the time. It's a real diamond for ZX-Spectrum \/ Retro \/ Minimalism lovers.. I also covered this game on my YouTube channel.This is a game for a very specific type of audience. It aims to fully emulate the type of game that was common on 8-bit home computers like the ZX Spectrum but with original content. This can best be described as a multi-level puzzle twin-stick shooter combo with a light story. It's fairly challenging and can be frustrating at times but it does what it sets out to do very well. You've got to be into this kind of game but if you are, you'll love it.. Rock Boshers is the converse of Shovel Knight. Where Shovel Knight is a modern adaptation of a beloved genre, Rock Boshers plainly is that genre. And while this may give it a somewhat esoteric nature, there's a lot to love in Tikipod's Victorian, snack-coveting Martian romp.As any fan of that era of videogames will have you know, nostalgia is far too generous, and the 8-bit era was downright, goddamn terrible. However, the very spartan capabilities of these systems are what made the games such a joy to experience, as any able developer could only desperately try to navigate the poor hardware. Whenever you can pull something even mildly decent out of those systems, it's like pulling a rabbit out of a hat. Inexplicable magic!This is the paradigm wherein we encounter Rock Boshers. Tikipod has been zealous in its loyalty to the system limitations of the ZX Spectrum, and has produced a game that would have been an instant classic in the European-loved home computer's heyday. Objectively, the creative design is a real pleasure. The visuals are stylish and well-made, the sound design is a joy to hear, and the (albeit basic) plot and premise are perfectly silly, making Rock Boshers exude charm. The gameplay, however, is much more subjective: it feels like an 8-bit game. That's a very much "take-it-how-you-will" kind of statement, as I enjoy it and praise Tikipod for succeeding so well in its design, but...I feel that the later parts of the game may provide a greater challenge than some players are interested in taking on. True to form, some parts even feel like they're difficult for the sake of making the overall game last longer (which is exactly how 8-bit games were designed). In this way, the visuals may be deceptively benign to the less initiated audience.That said, I completed the game at around the 4 hour mark, and for perfectionists, I perfected all of the achievements at around 5 hours, so it's a relatively quick and enjoyable turnaround.
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